/********************************************************************************
** Form generated from reading UI file 'mainwindow.ui'
**
** Created: Thu 26. Jan 21:07:23 2012
**      by: Qt User Interface Compiler version 4.7.4
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_MAINWINDOW_H
#define UI_MAINWINDOW_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QFrame>
#include <QtGui/QHeaderView>
#include <QtGui/QMainWindow>
#include <QtGui/QMenu>
#include <QtGui/QMenuBar>
#include <QtGui/QStatusBar>
#include <QtGui/QVBoxLayout>
#include <QtGui/QWidget>

QT_BEGIN_NAMESPACE

class Ui_MainWindow
{
public:
    QAction *actionQuitter;
    QAction *actionMode_Editeur;
    QAction *actionMode_Joueur;
    QWidget *centralwidget;
    QVBoxLayout *verticalLayout;
    QFrame *frame;
    QMenuBar *menubar;
    QMenu *menuMenu;
    QStatusBar *statusbar;

    void setupUi(QMainWindow *MainWindow)
    {
        if (MainWindow->objectName().isEmpty())
            MainWindow->setObjectName(QString::fromUtf8("MainWindow"));
        MainWindow->resize(1000, 800);
        actionQuitter = new QAction(MainWindow);
        actionQuitter->setObjectName(QString::fromUtf8("actionQuitter"));
        actionMode_Editeur = new QAction(MainWindow);
        actionMode_Editeur->setObjectName(QString::fromUtf8("actionMode_Editeur"));
        actionMode_Joueur = new QAction(MainWindow);
        actionMode_Joueur->setObjectName(QString::fromUtf8("actionMode_Joueur"));
        centralwidget = new QWidget(MainWindow);
        centralwidget->setObjectName(QString::fromUtf8("centralwidget"));
        verticalLayout = new QVBoxLayout(centralwidget);
        verticalLayout->setObjectName(QString::fromUtf8("verticalLayout"));
        frame = new QFrame(centralwidget);
        frame->setObjectName(QString::fromUtf8("frame"));
        frame->setFrameShape(QFrame::StyledPanel);
        frame->setFrameShadow(QFrame::Raised);

        verticalLayout->addWidget(frame);

        MainWindow->setCentralWidget(centralwidget);
        menubar = new QMenuBar(MainWindow);
        menubar->setObjectName(QString::fromUtf8("menubar"));
        menubar->setGeometry(QRect(0, 0, 1000, 21));
        menuMenu = new QMenu(menubar);
        menuMenu->setObjectName(QString::fromUtf8("menuMenu"));
        MainWindow->setMenuBar(menubar);
        statusbar = new QStatusBar(MainWindow);
        statusbar->setObjectName(QString::fromUtf8("statusbar"));
        MainWindow->setStatusBar(statusbar);

        menubar->addAction(menuMenu->menuAction());
        menuMenu->addAction(actionMode_Editeur);
        menuMenu->addAction(actionMode_Joueur);
        menuMenu->addAction(actionQuitter);

        retranslateUi(MainWindow);
        QObject::connect(actionQuitter, SIGNAL(activated()), MainWindow, SLOT(close()));

        QMetaObject::connectSlotsByName(MainWindow);
    } // setupUi

    void retranslateUi(QMainWindow *MainWindow)
    {
        MainWindow->setWindowTitle(QApplication::translate("MainWindow", "MainWindow", 0, QApplication::UnicodeUTF8));
        actionQuitter->setText(QApplication::translate("MainWindow", "Quitter", 0, QApplication::UnicodeUTF8));
        actionMode_Editeur->setText(QApplication::translate("MainWindow", "Mode Editeur", 0, QApplication::UnicodeUTF8));
        actionMode_Joueur->setText(QApplication::translate("MainWindow", "Mode Joueur", 0, QApplication::UnicodeUTF8));
        menuMenu->setTitle(QApplication::translate("MainWindow", "Menu", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class MainWindow: public Ui_MainWindow {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_MAINWINDOW_H
